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Choosing a programming language

To create canisters, it is typical to use a so-called CDK, a Canister Development Kit. The CDK's main tasks are to expose the public interface of a canister, manage memory, allow other canisters to be called, and to interface with the system API. Because the Internet Computer supports dapps compiled to standard WebAssembly modules, you can use many different programming languages to create your canisters. The two officially supported languages of the Internet Computer are Motoko and Rust. Motoko is specifically designed to support the unique features of the Internet Computer and to provide a familiar yet robust programming environment. Rust is a powerful and modern type-sound programming language with an active developer community. Of course, developers are not required to work in one (or both) of those languages. There are many different community-supported languages available as well, as you can see below in the list of available languages.

It is also possible to split your work between multiple languages. Different canister smart contracts talk to each other using the Candid language. What language works behind the candid interface, however, does not matter.

This section of the docs covers the following CDKs, ordered by languages:

Besides those, there exist a lot of other community-supported CDKs:

A comparison between Motoko and Rust

To help deciding between languages, here is a comparison of the two most popular languages on the Internet Computer: Motoko and Rust. As a rule of thumb, use Rust if you already know it, but otherwise Motoko is far easier to learn quickly. For a more in-depth comparison, read on.

Internet Computer considerations:

MotokoRust
Candid supportFully automatic. Support is built into the compiler and runtime system.Library-supported. Regularly needs manual intervention/conversion.
Stable Memory supportAutomatic, supported by the language. Performance is not ideal yet. Bypassing the language is possible, but error-prone.Library-supported. Automatic in simple cases, otherwise manual implementations are needed. More predictable than Motoko.
Asynchronous Data and Control Flow SupportNativeNative
Actor Paradigm support (Canister = Actor)NativeError-prone, conflicts with deep-rooted language features (e.g. the borrow checker).
IC-specific Static AnalysisEnforces various safety checks.No static checking. Canisters may trap when violating restrictions.

WebAssembly considerations:

MotokoRust
Wasm binary sizeVery small.Very large, requires compacting tools.
Wasm performanceBenchmarks TBDBenchmarks TBD

Other considerations:

MotokoRust
Language MaturityNot mature yet, lots of work left to do.Mature (enough). Solid library support.
Build TimeFaster than Rust.Slower than Motoko.
Difficulty of LearningNot very hard.Quite complex, lots of details to consider.
Memory ManagementAutomatic GC (garbage collection).Application-specific, strong support by the compiler.
Foreign Function Interface supportNone yet.Typical C FFI compatibility.